“STEM club platform” where all best practice will be presented regarding STEM clubs and will be given possibility for volunteers to reach out authors of such clubs and exchange experience, generate collaborative initiatives (even transnational).
Registrations will be reviewed 3 times a year: September, January and April. Therefore, your content will be potentially announced in October / February / May.
The competition Talents for Companies is an one day contest for pupils, students of VET schools and a capitan from a company.
IT educational programm prepared for children from 6 years is taught during one day, tha aim of the day is that parents spend time with their children learning some IT skills together.
Adventure with technology is an experiential interactive day for children, parents, teachers and other fans of technology, science and crafts.
It invites young people (15-19 years old) to join and develop their critical thinking skills that is one of the essential part of STEM.
The club includes field exercises, observing nature in different environments and perceiving nature in the form of games and competitions.
The club is intended for SPSCH students interested in chemical education and the occurrence of chemistry around us.
It is a challenge for everybody (including adults) to construct / create an own bridge only made of paper and glue. The participating children will easily reach a simple result.
It is a challenge for everybody (including adults) to construct / create an own bridge only made of paper and glue. The participating children will easily reach a simple result.
Together with enthusiastic young hobbyists, we independently develop fun rocket models that will launch in front of an audience at the New Year's Eve model rocket launch.
Interested boys and girls between the ages of 10 and 17 receive career-oriented support in the technical fields of electronics, computer technology and information technology during their leisure time in a membership period lasting several years.
Our robotics group with Lego Mindstorms is an exciting and interactive learning environment for students aged from 10 to 15.
As there is a science laboratory in our school, it is evident to oragnize such clubs and opportunities for students of our school and also from other intitutions.
The students carried out experiments individually for the oral part of the A-level in chemistry. During the sessions, they had the opportunity to perform an experiment.
Students could prepare for the interesting physics measurements they would have to take in the physics final exam.
During this event, every year, science students of the National Talented Program present a selection of topics from the school year to their parents and siblings.
Students participating in the national talent programme use this opportunity to present their work and experiments from the academic year to their fellow students in grades 9-10.
You can find: service design laboratories, information speeches, one to one consultancy. The idea is that it is crucial to meet the citizens from the bottom so to inform them on the novelties of the technology and digital transformation.
Recycle LAB was born at first as a street animation proposal, which sees young people as protagonists in laboratory activities, aiming at environmental sustenibility thanks to the use of new technologies and waste material.
The t2i certified business incubator offers a physical space and a series of integrated services to start your own business by reducing risk and costs, to maximize profit and success.
Research on the application of renewable energy sources in everyday life. Recognizing the need to use alternative sources. Inspiring new generations to create new products that use renewable resources.
At the 3D print workshop, students, with the help of a mentor, model objects that are integral parts of various robotic constructions. Then the modeled works are 3D printed and used as a finished product.
Photography club is founded for students who have sharp eye so they can capture all important moments via camera. All events are documented and published online using social media.
Key is to identify what product or contraptions students want to create and/or use. Than mutliple design are created. They have to choose the one they like best and know reasons why it is better than other.... and so on. Example is arcade game.
We would like pupils to experience the range of opportunities renewable and sustainable energy give us and will give us in the future. We would like to get them to challange themselves in finding new ways of using and reusing the energy we have.